DUMP

A deckbuilder about memecoins. One run is one bull cycle.

In development · PlaytestingComing first to Windows and macOS.

DUMP key art: a green market line climbs and dips through the blocky white DUMP logo on a black background.

DUMP is a deckbuilder about memecoins. Each run is one bull cycle: three weeks of three days, six market blocks per day. Buy into fictional coins, shill them, run bots and snipers, and sell before the chart turns. Only money you actually cash out counts toward the day's target, so paper gains pay for nothing.

Between days you pick new cards, events and shop offers, and bosses and market conditions change the rules as the weeks go on. Every coin is fictional, and so is the money. Survive all nine days, then cash out or keep trading in endless mode.

Gameplay

  • Play buy, sell, shill, bot and utility cards against a live candlestick market.
  • Read momentum, hype, liquidity, slippage and rug risk before every move.
  • Split exits around a shared per-coin liquidity budget, with slippage on every sale.
  • Face six ordinary bosses and two finals across the campaign.
  • Choose free cards, story events and after-hours shop offers between days.
  • Try five profiles, difficulty rungs and fixed-seed challenges, then keep trading in endless mode.

Screenshots

  • The DUMP title screen: the logo over a market chart, with Start Run, Challenges, Settings and Quit, and a note that all coins are fictional.
  • The DUMP trading floor: five coin rows with sparklines and rug-risk bars beside a candlestick chart, a hand of Shill, Bot Swarm, Diamond Hands and Take Profit cards, and pips of GAS.
  • A payout chain in DUMP: selling a position at x6.12 builds realized P&L through exit impact, take profit and hype bonuses to a +$132 result.
  • A huge 100x stamp fills the screen in DUMP as the focused coin's chart spikes and the position shows a +1,567% gain.
  • A whale dump in DUMP: the focused coin's price collapses by 97% while a Whale Dump x0.60 stamp and a Rugged tag mark the crash.
  • The after-hours shop in DUMP: rare cards, passive bonuses, card removal and upgrade services, and the player's deck along the bottom.
  • A boss encounter in DUMP: the Sequencer's incoming transmission explains that playing the same card category twice in a row costs extra GAS.
  • The DUMP trade report at the end of a run: You Made It Out behind a receipt with a x102 biggest multiplier, a $542 biggest payout and a Paid Out stamp.