Peak Demand
A minimalist strategy game about keeping a growing city powered.
In developmentPlanned for Windows, macOS and iOS.

The city grows by itself. New districts appear on the map, and you connect them to power plants and substations with a limited supply of cable. Every line has a capacity, every building has a limited number of sockets, and rivers need crossings.
Demand follows the clock. Solar output fades just as homes need the most power in the evening, and a network that worked yesterday is not enough today. If a district stays dark for too long, the city gives up.
Gameplay
- Connect new districts before their grace period runs out.
- Overloaded lines trip, and their load moves to the rest of the network.
- Balance gas, coal, solar, wind, nuclear and batteries against demand that changes by the hour.
- Each morning brings new cable and one choice of three deliveries.
- Forecasts warn of heat waves, plant maintenance and storm damage.



