Peak Demand
A minimalist strategy game about keeping a growing city powered.
In development · PlaytestingComing first to Windows and macOS. Android and iOS planned.

Design a resilient power grid for a city that never stops growing. Lay cables between plants, substations and districts, route around rivers, and connect each new neighbourhood before its patience runs out.
Six campaign cities introduce new terrain and new sources of power — from coal and clean air to hydro reservoirs, geothermal fields and nuclear energy. Or take an endless city through ever-harder peaks, failures and forecasts.
Gameplay
- Build with limited cable, two line capacities, sockets and river crossings.
- Balance gas, coal, solar, wind, hydro, geothermal, nuclear and batteries as demand changes through the day.
- Watch overloaded lines trip and reroute their load before a failure cascades across the network.
- Plan around construction time, heat waves, storms and plant maintenance.
- Choose one of three deliveries each morning, then prepare for the evening peak.
- Play six campaign cities or an endless city with optional modifiers.






